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Autodesk Revit For Architecture: No Experience Required by Eric Wing - About the Author of Autodesk Revit 2017 for Architecture PDF Free Download Book



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Write a review Rate this item: 1 2 3 4 5. Using a continuous, step-by-step tutorial, this book walks you through all project phases as you learn the basics of Revit by designing, documenting, and presenting a four-story office building. You'll begin by learning your way around the interface and conventions, then jump right into design by placing walls, doors, and windows. Next you'll work with grids, beams, foundations, dimensions, and text as you build floors layer by layer, join walls, create ceilings and roofs, and place stairs, ramps, and railings.

The instruction covers construction documentation, advanced detailing, and families, as well as site considerations including grading and top surface features to provide a well-rounded, real-world Revit skill set. The companion website features downloadable 'before and after' tutorial files that allow you to jump in at any point and compare your work to the pros. The shift from 2D drafting to 3D building information modeling has made Revit a must-have skill for an increasing number of design, engineering, and construction professionals.

This book is designed to teach you the basics quickly, using a real-world workflow, process, and pacing. Whether read from beginning to end as a comprehensive lesson, or used as 'dip-in' reference for unfamiliar tasks, Autodesk Revit Architecture No Experience Required provides invaluable practical BIM instruction for every phase of a project. Read more Show all links. Allow this favorite library to be seen by others Keep this favorite library private. Save Cancel. Find a copy in the library Finding libraries that hold this item You all must have this kind of questions in your mind.

Below article will solve this puzzle of yours. Just take a look. Organized by real-world workflow, practical tutorials guide you through each phase of a project to help you understand BIM concepts and quickly start accomplishing vital Revit Architecture tasks. From templates, work-sharing, and project management, to modeling, documentation, annotation, and complex structures, this book provides full coverage of essential Revit Architecture tools and processes.

The companion website features before-and-after tutorials, additional advanced content, and an hour of video instruction to help you quickly master crucial techniques. Learn up-to-date Revit Architecture workflows and processes Master modeling, massing, and other visualization techniques Work with complex structural elements and advanced detailing Prepare for Autodesk certification exams Building information modeling pairs the visual design representation with a parametric database that stores all geometry, spatial relationships, materials, and other data generated by the design process.

Design changes instantly update all documentation, and it's this efficiency that makes BIM the new permanent paradigm. Whether you're studying for a certification exam or navigating the switch from CAD, Mastering Autodesk Revit for Architecture is your number-one guide to getting up and running quickly. Find the perfect book for you today.

If you select it, the context tab will change to: At the right of context tab is the Railing button we will discuss it shortly. You can create reference planes within the command, or you can create them beforehand we prefer to create the reference planes within the command, because you will not see them in other floors. The Properties palette will look like the following: Before we discuss the contents of this palette, let us lay down a simple fact.

Revit will create a stair from the current level to the level above. The Desired Stair Height read only is the height between the base and top. Multistory top level: this field is very handy in case of typical floors. Revit will repeat the same stairs to cover all included levels. You should input the final level at which you want the stair to stop. Specify the desired number of risers actual number of risers and actual riser height are read-only fields.

Most likely this value is calculated based on two factors: your selected stair family and the height between the two levels. Specify actual tread depth. The Options bar will show the following: Specify the stair Location Line. This will decide how you will specify the start and end points of flights and landings; you have several choices to pick from as listed above, with or without offset.

Specify the Actual Run width. Specify whether you want to add an automatic landing or not. After you control all of these things, specify the points.

Do the following: Start the first point the first point will be the first riser of the stairs. You will see one flight, representing the whole height of the stairs. At the bottom you will see how many risers were created, and how many are left. In the above example, seven risers were created and fifteen remain. Whenever you want to stop the flight, click a single click to end it. Move up, right, left, and click to start the second flight; the distance between the two clicks will be considered as a landing.

When you are done, you will see something like the following: Notice the numbers at start and end of each flight; they are the number associated with each riser this stair was drawn from left to right.

Click the Railing button at the right, and you will see the following dialog box: Select the desired railing family, and then specify the position of the railing, whether on Treads or Stringers. Once you are done, click to end the creation of the standard stair.

This is the final shape: Since this stair was created using Stair by Components, you will be able to edit each flight and each landing separately. This would not have been possible if you had opted to create the stair using Stair by Sketching. You will see three different colors: Green means Boundary Blue means Run Black means Risers The context tab will change to the following: To change a boundary, select the Boundary button first.

This applies to Risers. You can edit the shape of a boundary for both the landing and the flights. You can change the riser shapes as well: The context tab will change to the following: You will see something similar to the following: Each part of the stair can be selected separately: Change the width of the flight by moving the left or right arrows.

The bottom arrow will change the number of risers from one flight to the other. Pulling it downward means more risers in this flight, and vice versa. To change the flight or landing shapes, you need to convert them first to Sketch Edit capability. To do that, and while you are in the stair edit mode, select either flight or landing, and at the context tab, click the Convert button.

You will see the following message: This message is telling you that the conversion process is irreversible; click Close after reading it. Now the Edit Sketch button in the context tab will be enabled, and you can customize the shape just like we did in the Stair by Sketch discussion. Start the command, and you will see the following context tab: The Run button will allow you to draw a standard stair. The Boundary and Riser buttons will allow you to sketch any shape you want.

Check the following example, where we sketch two inclined boundaries, with multiple arcs representing the risers: If you want to sketch using Stair by Component, start the command and select the Create Sketch button: The context tab will change to: The above context tab is identical to the context tab for the first method.

Ramps come in a variety of shapes straight, arc, circular, etc. They normally cover shallow vertical distances. To start the command, go to the Architecture tab, locate the Circulation panel, and then click the Ramp button: Using Properties, select the desired ramp family.

Set the different parameters which were discussed in creating stairs like: The context tab will look like the following: This is like Stair by Sketch, so all things discussed there are valid here. Use Run to draw a standard ramp, or use Boundary and Riser to sketch. Though they are created together, you can modify the railing separately. You can add railings for other elements like floors to create balconies. Railings have their own families. There are multiple methods for dealing with railings: Modify an existing railing of a stair or ramp Create a new railing The context tab will change to the following: You can Edit the Path of the railing the railing path can be opened, but not overlapped.

You can Pick a New Host. You can Reset a Railing, hence removing any type changes applied to this railing. The context tab will look like the following: Normal Draw tools are included, along with reference plane tools. You can choose to pick a suitable host like floors or Edit Joins. Once you are done, click. The second method is Place on Host. To select this command, go to the Architecture tab, click the Circulation panel, click the list, and select the Place on Host button: Use this when you want to delete an existing railing on stair or ramp and insert a new one.

You will see the following context tab: Before selecting the desired stair or ramp, select whether you want to place the railing on Treads or Stringer, then select the desired element.

Go to the 00 Ground floor plan and zoom to the stairwell at the right. Hide gridlines. Start by Stair by Component command. Create the following reference planes: 6. Create a stair from left to right, using the following information: a. You should have the following result: 9. Select the outside railing, and change the family to Handrail Guardrail — Pipe Special. Change the path of the railing so it will go around the column at the right.

Go to the 01 First floor plan, and hide gridlines. Zoom to the stairwell. Start the Stair by Component command. Using reference planes, create the following: When done click. Change the outside railing to be Handrail Guardrail — Pipe Special. Use the Floor Edit Boundary command to change the shape of the floor to accommodate the new stairs. Use the Shaft command to create a shaft to accommodate the new stairs from the 02 floor to the 05 floor. While you are at the 01 First floor plan, draw a small railing connecting the railing from the 00 Ground to 01 First floor plans, selecting the floor as your host.

To make sure you did the right thing, go to 3D view, and go to the wall covering the new stair; hide this wall. Go to the Street 1 plan. Zoom to the North entrance. Using Stair by Sketch command, sketch the following stair: Take care of the following things: a. Draw the first riser to be flush with the edge of the floor using a horizontal line, then draw the five arcs b. Since the first step drawn is considered by Revit to be the lowest, check the stair in 3D after finishing and flip it c.

From Street 1 to Ground Floor e. If you look at it in 3D, you should get the following result: Do the same thing for the left part of the stair. Zoom to the right part of the entrance, where we will create a ramp for the disabled and elderly people.

The ramp should cover the vertical distance between the street 1 and 00 Ground floor. Go to the Street 1 floor plan. Using the Reference Plane, create three reference planes like the following: Create the following ramp, and flip it: Do the same thing to the left part. Go to the North Elevation view and 3D view to check your work. We want to create a stair for the East entrance.

Go to the Street 2 floor plan and zoom to the east entrance use Underlay to see the 00 Ground floor plan. Start the Stair by Sketch command, and use the following information: a. Create the following stair and flip it. Select the stair and click Edit Sketch. Change the last three steps to look like the following you may use your imagination and create other step shapes.

Go to the East elevation view and 3D view to check your work. Copy it to the 2nd, 3rd, 4th, and 5th floors. Look at your model in 3D view. By default the maximum Inclined Length a ramp run can go without a landing is 12m: a. In Stair by Sketch: a. You can draw Boundary lines b. You can control each flight separately c. You can sketch the shape of one step d. You should control the inside and outside railing of a staircase together: a. The first step you specify is always the lowest step: a.

Yes, all the time b. Yes, sometimes c. None of the above 6. You can create duplicates of your floor plans and devote them to showing dimensions only we will do that using visibility control. Another reason for duplicating is to show a portion of your model in a certain view using crop region and annotation crop. For duplicating 3D views, you can show the 3D presentation for each floor.

To duplicate a view, do the following: Go to the Project Browser. Locate the desired view. Right-click and you will see the following menu; select Duplicate View: There are three types of duplicating; Duplicate, Duplicate with Detailing, and Duplicate as a Dependent.

The following is discussion of each one: Any addition of new elements in the source view will appear in the copied view after copying, and vice versa. Any addition of new detail elements, tags, and annotation in the source will not appear in the copied view after copying and vice versa, because detail elements, tags, and annotation are view-specific elements. Any addition of new detail elements, tags, and annotation in the source will not appear in the copied view after copying and vice versa, because detail elements, tags, annotation are view-specific elements.

Duplicate as Dependent means any change in one of the views of any sort will reflect on the others. Views should be identical in all aspects. The Duplicate view will appear as a nested view belonging to the parent view, something like the following: You should change the temporary name to something more meaningful. To rename a view, do the following: Go to the Project Browser. Click the desired view name. Right-click and select Rename: You will see the following dialog box; type the new name and click OK.

Go to the desired view, using Status bar, and click the Show Crop Region button: You will see the following around the model, click it to show the controls: Using the blue filled circles, you can resize the crop region. To turn it off, use the same button in the Status bar. Annotation crop can be as small as the crop region or bigger. It will hide any annotation element covered or crossed by the crop region. The Crop Region should be activated before the Annotation crop is activated.

To activate it go to Properties and select the checkbox of Annotation Crop as shown in the following: To see it, click the Crop Region. There are two types of callouts in Revit: Rectangular shape Sketch, any non-rectangular shape You have to be in the right view before you issue the command. To issue this command, go to the View tab, locate the Create panel, and click the arrow of the Callout button to see the two available options: A new view will be created in the same category of views, holding the name of the current view plus the word Callout.

For example, assume your current view name is 00 Ground floor plan ; the temporary callout name will be 00 Ground — Callout 1. Of course, you can rename it. Go to the callout view to find out the scale of the view, and change it before you start adding any annotation.

If you click the callout, you will see something like the following: The blue filled circles allow you to resize the callout and change the placement of the callout head the callout head will be filled with data by Revit and not by the user. Check the following illustration: You will see the following context tab: Draw the shape of the callout using Draw tools. The following is an example of a sketch callout: For example, select to show the furniture in one view and to hide it in another.

You can use All, None, or Invert Invert means invert the current selection. Create a rectangular callout for the two toilets at the left, and call it 00 Ground-Toilets. Duplicate the South elevation view.

Call the new view South-Curtain Wall. Show the Crop Region. Resize the Crop Region to show only the curtain wall. Hide all levels and Reference Planes. You can create as many as you wish. Bear in mind that you should be in the plan view to create elevations. To issue the command, go to the View tab, locate the Create panel, and then click on the Elevation button: In the Properties, select whether you want Building or Interior: You will see the following elevation marker: This marker is sensitive to walls; it will redirect itself when you get closer to any wall.

Once you are satisfied with its location, click to insert it. You can control its limits and depth. Click the head not the circle to see the following: You can move the two blue dots to resize the coverage size, and the two arrows to resize the depth of the elevation.

Revit will give the newly created elevation a temporary name; make sure to rename it. To go to the elevation view, double-click the head of the elevation marker or the name in the Project Browser. To get all four sides of the interior room, click the circle not the head and you will NOTE see four checkboxes; select the side you want to look at. Even if you create it horizontally or vertically, you can rotate it later.

You have to click two clicks to specify the section. The first point will always be the head of the section. By specifying the two points, you are specifying the angle of the section. After you specify the two points, you will see something like the following: You can move the two blue dots to resize the coverage size and the two arrows to resize the depth of the elevation.

Near the head you can see the following: The two arrows will flip the section head in the previous example, the section head is pointing north; if you click the arrows, it will point south. The two arrows forming a circle are used to cycle the section head shape; you can choose to show Head, Tail, or nothing. This is available at both ends. At the middle you will see the following: This has no effect on the section functionality.

If you want to create a section, and you do not want the section line to appear across the model, you can click this tool. This the result: Two new categories in the Project Browser will be created. Revit will give all sections temporary names, go to the Project Browser and rename them; you will get something like the following: If you click the section line, the context tab will change to the following: If you click the first button, Size Crop, you will see the following dialog box: Using this dialog box, you can resize the section depth and size.

If you click the Split Segment button, the mouse will change to: The Split Segment button will split the section line to look like the following: You will see a box covering your model; click it to see arrows at the center of each face to resize the box, hence showing some of the model.

To activate it, go to any 3D view, and in Properties click Section Box: It can show any saved view in 3D, like floor plans and sections. To activate it, do the following: Go to any 3D view. Duplicate it. Right-click the ViewCube.

Select the Orient to View option. Select your desired view: You will see something like the following: You can select a single element like stair, door, wall, etc.

To issue this command, select the desired element or elements in a view, and the context Modify tab will appear; locate the View panel and click the Selection Box button: You need to create a duplicate from 3D if you want to keep the selection box result. These three planes are called the Primary Range of view. To control the View Range, go to the desired plan: Using the Properties scroll down, click the View Range Edit button: You will see the following dialog box: If you click the Show button at the lower left corner, the dialog box will expand and look like the following: For the Top and Bottom planes, there is a Level and an Offset value.

You have to specify the associated level, and then input the offset value. As for Cut plane, you have to specify the offset value only. You can specify View Depth, which is below the bottom of the primary range.

By default the Bottom should not be below view depth level, but rather equal or above it. Elements in the View Depth range will be drawn using Beyond line style. The solution is in the Plan Region command.

You can select a region in your floor plan and define a different View Range. To do that Go to the View tab, locate the Create panel, select the arrow near the Plan Views button to show the other buttons, and select the Plan Region button: The context tab will look like the following: The Options bar will include Chain and Offset value. The previous Draw panel will allow you to draw any shape you want around the area you want to modify in the View Range.

Properties will show the following: Click the View Range button in Properties, and alter the values as you wish. Create two Building Sections, one that cuts the building vertically, and one that cuts it horizontally it should be around the middle of the building for each section. The vertical should look to east, and the horizontal should look to north.

Show head for both ends for both sections. More filters. Sort order. Jerry Sanders marked it as to-read Oct 02, There are no discussion topics on this book yet.

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