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Final Fantasy XI game if you like to play games which feature exciting challenges throughout the gameplay. This remarkable game won 1 nomination awards for its impeccable performance.
Above voters have voted this game as the most entertaining game of the year. Brianne Brozey are the performers who gave their voices to various characters shown in the game. You should try it right now because others have rewarded it with 6. Hence it is only available in Japan countries, many people download it from unofficial sources. Supported Platforms: Windows 7, 8, 8. You don't need any Torrent ISO since game installer.
Below are some steps, Go through it to Install and play the game. Home Games. Next Post. Back in ,1 scraped together some cash and bought a PlayStation. Much to the amusement of friends and peers, that game was played to death. Every single secret was ferreted out, with nary a glance at a strategy guide. But after the full splendour of that success, the series held no further interest for me. The game has been available to Japanese PC and PlayStation 2 owners since late , but only recently began beta testing elsewhere in the world on Windows platforms.
Looking at this game coming down the pipe, it's easy to see a turf war brewing. On one side are the currently dominant titles, led by Everquest. Facing off is this upstart, with more than a dozen previous releases and literally decades of development to draw upon.
Other entries in the series have sported everything from super-deformed anime characters to the more realistic designs of Final Fantasy X. The online adventure runs with the latter style, though to keep the vocal die-hards happy, the designers have included the Tarutaru, a gibberishspouting playable race of magically inclined bobble-heads to live alongside humans, elves and the like.
The game world is a blend of familiar and somewhat alien fantasy elements called Vana'diel, a fantasy land divided into three kingdoms. A great war has recently ended, leaving each government subtly jockeying for power. That's where you come in. Upon entering the game, you'll have to declare allegiance to one of the three. As you fight monsters outside of town, you'll increase the holdings of your homeland, in addition to lining your own pockets.
The years of back story really shine through, as Vana'diel already feels like a fully developed culture with extensive guilds and plenty of history. There are two different task structures in FFXI. Alternately, 'quests' are often errand-based affairs, doled out by NPCs in town.
They're optional, but recommended. While many quests may be undertaken alone, missions run at a much higher difficulty, and will require you to party up with others. The need to share-gotten gains with others is far preferable to the loneliness of constant death. Whether solo or party-based, battles are all real time, characterised by the garishly colourful weapon and spell effects that are the series' trademark.
There's not another MMOG that looks anything like it, nor one that moves as quickly. FFXI has adapted the limit break system from Final Fantasy VII, which presents you with a third energy bar to watch, on top of health and magic points.
In combat, the gauge increases with each hit and as it maxes out, various combo and special attacks become available. The meter tops out at per cent, and the higher it gets, the more damage will be dealt by your devastating special attacks. Along with special job-related abilities, these specials are the core of combat.
As you wander through the lush fields and streams and dank dungeons, some glaring omissions do presently stand out. Where, for instance, is the player killing, or the corpse-guarding? Fortunately, you won't have to track down your dead carcass when some punk bumblebee takes you apart, as dying is a relatively low-impact affair - simply costing some experience points, unless a kind mage is on hand to raise you from the dead. Dying is cheap, sure, but having to trudge back to battle is more fun when you're not preoccupied with the fear of looters.
Strangely, while the series has always been charactensed with strikingly colourful graphics, FFXI has a somewhat washed-out look.
The palette is subdued, with the exception of brightly flanng spell effects. Many backgrounds are downright grainy, even using uncompressed textures.
However, the consistently interesting designs do make the look easy to get used to. And surprisingly, most of my t me in the beta was lag-free. There will be a monthly fee, currently set to compete with EverQuest and the like.
The fee will buy one character, but for-a small additional premium more can be yours. Right Then, let s get started. If I've come to learn anything about you in the many, many years we've all been together other than your collective love of aniseed balls , it's that when it comes to games such as Final Fantasy XI Online you don't want loads of waffle setting the scene, describing the game contents and going into great depth about crafting processes.
No, what you want is a straight answer to two or three key questions. Second, is it even worth your while jumping into a world that's already been extensively chronicled by American and Japanese gamers for the best part of two years now?
Good questions all, so let's deal with them in turn shall we? Incidentally, if you do want a detailed rewording of the manual then go and read the FFXI website.
We practise actual journalism here. So, what differentiates FFXI from the others then? Well for starters, you're not going to find another MMOG that's anywhere near as welcoming as this. While the whole PlayOnline front-end interface might initially seem a cumbersome folly, it's not long before you're wishing all your online games could be handled through such a console-style browser.
It's a hell of a lot easier on the eye than Windows, and having all your contacts, community options and breaking news in such a friendly, happy place puts you in a good mood before you even start the game proper. PC developers really need to start learning lessons of presentation from our console brethren. As for the game itself, while for the most part it subscribes to all the usual fantasy MMORPG traditions, it at least does it all with a level of polish that Mr Sheen would be hard pushed to rival.
While some MMOGs might be content to throw meaningless level grinding quest templates at you over and over again to see you rise the ranks, FFXI's missions all have some kind of meaningful story attached, the majority of which even come with ingame engine powered cut-scenes. The importance of this cannot be overstated. The single biggest thing that puts most people off playing a MMOG is the fear of the grind. Repetitive rat killing for hours on end does not make for a enjoyable night's gaming.
With everything here having some sort of purpose whether it's simply helping a small boy find his father, or teaming up to kill a giant dragon wyrm in a far-flung cavern , you not only enjoy your time in the game, but you actually feel as though you're making some sort of difference to the world.
I haven't mentioned FFXI's own brand of game mechanics, and for good reason. The game does things like combat, crafting, skill advancement and levelling in its own way. Combat follows traditional FF styles, only with a real-time element thrown in. Crafting adheres to the mystical backdrop of the game world, involving fusing crystals with energy rather than hitting bits of metal with a hammer and tongs.
Levelling is a mixture of individual skill ratings and overall character experience points. All of it is horses for courses or chocobos for, uh, track-obos You'll either like the way it works or you won't.
There are better gaming systems, there are worse. Everything is solidly built and there are precious few instances of fighting the mechanics rather than the monsters on show. Combat is a touch random in places, and in large group situations it can often be very confusing as to what is making an impact on the enemy and what isn't. But apart from that, there's not much you can criticise in the game's overall construction. From a social standpoint, FFXI is something of a curate's egg.
After all, you might have the most polished game in all of Christendom, but if your inhabitants all avoid each other like the plague and interact only to shaft each other in the marketplace, you might as well be making Streatham High Street Online. With the game having been available to Johnny Foreigner already, the sudden influx of European adventurers exploring the lower reaches of the world provokes different reactions depending on your server. Despite officially sanctioned endeavours such as linkshells personalised chat rooms , mentor systems old hands helping out the newbies and even authorised wedding ceremonies all encouraging the denizens of Vana'diel to play happily together, FFXI tends to be one of the more insular MMOs in community terms.
Hopefully we'll see this change as our European style, grace and savoir faire slowly wins hearts, and if not at least we'll have each other to share time zones with. And the competition? True, the noises coming from the World of Warcraft camps are already proclaiming it as a new dawn in online gaming. The EQ2 beta test is winning almost as many plaudits and since it'll only be a few more months before they get here, what chance does FFXI really have?
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